Virtual reality approaches to people with Parkinson's disease. Systematic Review

Authors

DOI:

https://doi.org/10.47197/retos.v61.104561

Keywords:

Physiotherapy, Parkinson Disease, Movement Disorders, Virtual Reality, Aged

Abstract

Parkinson's Disease (PD) is a neurodegenerative disease that, depending on its progression, produces alterations in motor and cognitive functions and directly impacts people's independence and quality of life. There are different treatments that can vary depending on the symptoms on which it is intended to influence. Within the multiple non-pharmacological options Virtual Reality (VR) is currently projected as an effective strategy, which favors both motor and cognitive functions and generates benefits in the functionality and functioning of the person. Objective: To propose evidence-based recommendations from a systematic review using tools of the GRADE System, that allows Physiotherapists to support the use of Virtual Reality as a therapeutic clinical intervention in Colombia. Method: For the systematic review, studies were identified based on MeSH terminology. Relevant studies were identified from a detailed review of randomized clinical trials and articles of equal or higher level of evidence was carried out. Results: A total of 23 studies were included, which met the inclusion criteria related to the motor component. The researches consulted reported approaches to gait, balance and posture. The different studies combined virtual reality with conventional training, also generating improvement in motor function, and the quality of life of the person with Parkinson's disease. Conclusion: Using Virtual Reality optimizes recovery time, generating motivation and stimulating visual, auditory, tactile and motor learning, being a precise intervention that provides positive effects on the patient.

References

Ariza Serrano, L. M., Guerrero Vega, J., Ortiz, P., & Moreno Lopez, C. L. (2016). Caracterización de pacientes con en-fermedad de Parkinson en un centro de referencia de la ciudad de Bogotá, Colombia. Acta Neurológica Colombiana, 32(3).

Bluett, B., Bayram, E., & Litvan, I. (2019). The virtual reality of Parkinson’s disease freezing of gait: A systematic review. Parkinsonism & Related Disorders, 61, 26–33. https://doi.org/10.1016/j.parkreldis.2018.11.013

Brożek, J. L., Akl, E. A., Alonso‐Coello, P., Lang, D., Jaeschke, R., Williams, J. W., Phillips, B., Lelgemann, M., Lethaby, A., Bousquet, J., Guyatt, G. H., & Schünemann, H. J. (2009). Grading quality of evidence and strength of recommenda-tions in clinical practice guidelines. Allergy, 64(5), 669–677. https://doi.org/10.1111/j.1398-9995.2009.01973.x

Campo-Prieto, P., Cancela Carral, J. M., Machado de Oliveira, I., & Rodríguez-Fuentes, G. (2020). Realidad Virtual In-mersiva en personas mayores: estudio de casos (Immersive Virtual Reality in older people: a case study). Retos, 39. https://doi.org/10.47197/retos.v0i39.78195

Cano Porras, D., Siemonsma, P., Inzelberg, R., Zeilig, G., & Plotnik, M. (2018). Advantages of virtual reality in the rehabil-itation of balance and gait. Neurology, 90(22), 1017–1025. https://doi.org/10.1212/WNL.0000000000005603

Chen, Y., Gao, Q., He, C.-Q., & Bian, R. (2020). Effect of Virtual Reality on Balance in Individuals With Parkinson Dis-ease: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical Therapy, 100(6), 933–945. https://doi.org/10.1093/ptj/pzaa042

Cikajlo, I., & Peterlin Potisk, K. (2019). Advantages of using 3D virtual reality based training in persons with Parkinson’s disease: a parallel study. Journal of NeuroEngineering and Rehabilitation, 16(1), 119. https://doi.org/10.1186/s12984-019-0601-1

De Keersmaecker, E., Lefeber, N., Geys, M., Jespers, E., Kerckhofs, E., & Swinnen, E. (2019). Virtual reality during gait training: does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis. NeuroRehabilitation, 44(1), 43–66. https://doi.org/10.3233/NRE-182551

de Melo, G. E. L., Kleiner, A. F. R., Lopes, J. B. P., Dumont, A. J. L., Lazzari, R. D., Galli, M., & Oliveira, C. S. (2018). Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson’s disease. Neu-roRehabilitation, 42(4), 473–480. https://doi.org/10.3233/NRE-172355

Dockx, K., Bekkers, E. M., Van den Bergh, V., Ginis, P., Rochester, L., Hausdorff, J. M., Mirelman, A., & Nieuwboer, A. (2016). Virtual reality for rehabilitation in Parkinson’s disease. Cochrane Database of Systematic Reviews, 2016(12). https://doi.org/10.1002/14651858.CD010760.pub2

Feng, H., Li, C., Liu, J., Wang, L., Ma, J., Li, G., Gan, L., Shang, X., & Wu, Z. (2019). Virtual Reality Rehabilitation Ver-sus Conventional Physical Therapy for Improving Balance and Gait in Parkinson’s Disease Patients: A Randomized Con-trolled Trial. Medical Science Monitor, 25, 4186–4192. https://doi.org/10.12659/MSM.916455

Ferraz, D. D., Trippo, K., Dominguez, A., Santos, A., & Oliveira Filho, J. (2017). Nintendo Wii training on postural bal-ance and mobility rehabilitation of adults with Parkinson’s disease: a systematic review. Fisioterapia Em Movimento, 30(suppl 1), 383–393. https://doi.org/10.1590/1980-5918.030.s01.ar07

Fontoura, V. C. B., Macêdo, J. G. F. de, Silva, L. P. da, Silva, I. B. da, Coriolano, M. das G. W. de S., & Monteiro, D. (2017). The role of rehabilitation with virtual reality in functional ability and quality of life of individuals with Parkinson’s disease. Acta Fisiátrica, 24(2). https://doi.org/10.5935/0104-7795.20170017

Freitag, F., Brucki, S. M. D., Barbosa, A. F., Chen, J., Souza, C. de O., Valente, D. F., Chien, H. F., Bedeschi, C., & Voos, M. C. (2019). Is virtual reality beneficial for dual-task gait training in patients with Parkinson’s disease? A systematic re-view. Dementia & Neuropsychologia, 13(3), 259–267. https://doi.org/10.1590/1980-57642018dn13-030002

Gandolfi, M., Geroin, C., Dimitrova, E., Boldrini, P., Waldner, A., Bonadiman, S., Picelli, A., Regazzo, S., Stirbu, E., Pri-mon, D., Bosello, C., Gravina, A. R., Peron, L., Trevisan, M., Garcia, A. C., Menel, A., Bloccari, L., Valè, N., Saltuari, L., … Smania, N. (2017). Virtual Reality Telerehabilitation for Postural Instability in Parkinson’s Disease: A Multicen-ter, Single-Blind, Randomized, Controlled Trial. BioMed Research International, 2017, 1–11. https://doi.org/10.1155/2017/7962826

Hurtado, F., Cardenas, M. A. N., Cardenas, F., & León, L. A. (2017). La Enfermedad de Parkinson: Etiología, Tratamien-tos y Factores Preventivos. Universitas Psychologica, 15(5). https://doi.org/10.11144/Javeriana.upsy15-5.epet

Juras, G., Brachman, A., Michalska, J., Kamieniarz, A., Pawłowski, M., Hadamus, A., Białoszewski, D., Błaszczyk, J., & Słomka, K. J. (2019). Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Sys-tematic Review. Games for Health Journal, 8(2), 101–111. https://doi.org/10.1089/g4h.2018.0034

Kim, A., Darakjian, N., & Finley, J. M. (2017). Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease. Journal of NeuroEngineering and Rehabilitation, 14(1), 16. https://doi.org/10.1186/s12984-017-0225-2

Lange, B., Koenig, S., Chang, C. Y., McConnell, E., Suma, E., Bolas, M., & Rizzo, A. (2012). Designing informed game-based rehabilitation tasks leveraging advances in virtual reality. Disability and Rehabilitation, 34(22). https://doi.org/10.3109/09638288.2012.670029

Lei, C., Sunzi, K., Dai, F., Liu, X., Wang, Y., Zhang, B., He, L., & Ju, M. (2019). Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson’s disease: A systematic review. PLOS ONE, 14(11), e0224819. https://doi.org/10.1371/journal.pone.0224819

Liao, Y.-Y., Yang, Y.-R., Cheng, S.-J., Wu, Y.-R., Fuh, J.-L., & Wang, R.-Y. (2015). Virtual Reality–Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson’s Disease. Neurorehabilitation and Neural Repair, 29(7), 658–667. https://doi.org/10.1177/1545968314562111

Lina, C., Guoen, C., Huidan, W., Yingqing, W., Ying, C., Xiaochun, C., & Qinyong, Y. (2020). The Effect of Virtual Real-ity on the Ability to Perform Activities of Daily Living, Balance During Gait, and Motor Function in Parkinson Disease Patients. American Journal of Physical Medicine & Rehabilitation, 99(10), 917–924. https://doi.org/10.1097/PHM.0000000000001447

Maggio, M. G., De Cola, M. C., Latella, D., Maresca, G., Finocchiaro, C., La Rosa, G., Cimino, V., Sorbera, C., Bramanti, P., De Luca, R., & Calabrò, R. S. (2018). What About the Role of Virtual Reality in Parkinson Disease’s Cognitive Re-habilitation? Preliminary Findings From a Randomized Clinical Trial. Journal of Geriatric Psychiatry and Neurology, 31(6), 312–318. https://doi.org/10.1177/0891988718807973

Maidan, I., Rosenberg-Katz, K., Jacob, Y., Giladi, N., Hausdorff, J. M., & Mirelman, A. (2017). Disparate effects of train-ing on brain activation in Parkinson disease. Neurology, 89(17), 1804–1810. https://doi.org/10.1212/WNL.0000000000004576

Mendes, F. A. dos S., Pompeu, J. E., Lobo, A. M., da Silva, K. G., Oliveira, T. de P., Zomignani, A. P., & Piemonte, M. E. P. (2012). Motor learning, retention and transfer after virtual-reality-based training in Parkinson’s disease – effect of motor and cognitive demands of games: a longitudinal, controlled clinical study. Physiotherapy, 98(3), 217–223. https://doi.org/10.1016/j.physio.2012.06.001

Mirelman, A., Rochester, L., Reelick, M., Nieuwhof, F., Pelosin, E., Abbruzzese, G., Dockx, K., Nieuwboer, A., & Hausdorff, J. M. (2013). V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial. BMC Neurology, 13(1), 15. https://doi.org/10.1186/1471-2377-13-15

Morales Gómez, S., Elizagaray García, I., Yepes Rojas, Ó., de la Puente Ranea, L., & Gil Martínez, A. (2018). Efectividad de los programas de inmersión virtual en los pacientes con enfermedad de Parkinson. Revisión sistemática. Revista de Neurología, 66(03), 69. https://doi.org/10.33588/rn.6603.2017459

Pazzaglia, C., Imbimbo, I., Tranchita, E., Minganti, C., Ricciardi, D., Lo Monaco, R., Parisi, A., & Padua, L. (2020). Com-parison of virtual reality rehabilitation and conventional rehabilitation in Parkinson’s disease: a randomised controlled tri-al. Physiotherapy, 106, 36–42. https://doi.org/10.1016/j.physio.2019.12.007

Pérez Gómez, C. A., Montoya Hurtado, O. L., & Henao, L. M. (2020). Aprendizaje motor y realidad virtual. In M. A. Cu-billo León (Ed.), Avances científicos y nuevas tecnologías en neurorehabilitación transdisciplinaria (1st ed., pp. 119–141). Socie-dad de Investigadores y Formadores de Recursos en Rehabilitación Humana.

Rodriguez-Fuentes, G., Campo-Prieto, P., Souto, X. C., & Cancela Carral, J. M. (2023). Realidad virtual inmersiva y su influencia en parámetros fisiológicos de personas sanas (Immersive virtual reality and its influence on physiological para-meters in healthy people). Retos, 51. https://doi.org/10.47197/retos.v51.101164

Triegaardt, J., Han, T. S., Sada, C., Sharma, S., & Sharma, P. (2020). The role of virtual reality on outcomes in rehabilita-tion of Parkinson’s disease: meta-analysis and systematic review in 1031 participants. Neurological Sciences, 41(3), 529–536. https://doi.org/10.1007/s10072-019-04144-3

van Beek, J. J. W., van Wegen, E. E. H., Bohlhalter, S., & Vanbellingen, T. (2019). Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study. Journal of Neurologic Physical Therapy, 43(3), 168–174. https://doi.org/10.1097/NPT.0000000000000278

Wang, B., Shen, M., Wang, Y., He, Z., Chi, S., & Yang, Z. (2019). Effect of virtual reality on balance and gait ability in patients with Parkinson’s disease: a systematic review and meta-analysis. Clinical Rehabilitation, 33(7), 1130–1138. https://doi.org/10.1177/0269215519843174

Yang, W.-C., Wang, H.-K., Wu, R.-M., Lo, C.-S., & Lin, K.-H. (2016). Home-based virtual reality balance training and conventional balance training in Parkinson’s disease: A randomized controlled trial. Journal of the Formosan Medical Associa-tion, 115(9), 734–743. https://doi.org/10.1016/j.jfma.2015.07.012

Downloads

Published

01-12-2024

Issue

Section

Theoretical systematic reviews and/or meta-analysis

How to Cite

Munar Rodríguez, D. K., & Pérez Gómez, C. A. (2024). Virtual reality approaches to people with Parkinson’s disease. Systematic Review. Retos, 61, 1484-1494. https://doi.org/10.47197/retos.v61.104561