The use of the video game and its relation to overweight in university students, Popayan, Colombia
DOI:
https://doi.org/10.47197/retos.v48.96638Keywords:
Salud;, Adolescentes, Juegos de video, Sobrepeso, Estudiantes, Obesidad, AdiccionesAbstract
Introduction. Young people are facing changes related to lifestyles and new technologies, which have conferred changes in the field of health, social interaction, and addiction to the Internet and video games. Objective. To identify the experience with video games and its relationship with body composition in university students from Popayan, Colombia. Methodology. Descriptive correlational study with 720 university students (51% women); the questionnaire of experiences related to videogames (CERV) was applied. Parameters such as Body Mass Index (BMI), waist circumference and sociodemographic aspects were also evaluated; applying measures of central tendency and dispersion, values of p < 0.05 were considered statistically significant. Results. A tendency of 35.51% to be overweight was identified, with statistical significance (p=<0.001), for the waist circumference; it was possible to establish the prevalence of addiction from the age of 20 for this population, finding that men showed severe problems of addiction to video games (63.98%) over women (60.91%), guiding them to think that their academic performance has been negatively affected and the use of video games is a form of distraction and time management. conclusions. The students stated that they present severe problems of addiction to videogames, and within their experience they indicate an understanding of the negative consequences that the use of videogames entails; In the same way, the use of video games is focused on students of careers such as engineering. A moderate positive correlation was found between BMI and addiction to video games.
Keywords: Health; Adolescent; Video games; Overweight; Students; Obesity; Addiction; Games (DeCS)
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